Computer puppetry: An importance-based approach
ACM Transactions on Graphics (TOG)
Motion capture-driven simulations that hit and react
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Combining Active and Passive Simulations for Secondary Motion
IEEE Computer Graphics and Applications
Motion Perturbation Based on Simple Neuromotor Control Models
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Dynamic response for motion capture animation
ACM SIGGRAPH 2005 Papers
Composition of complex optimal multi-character motions
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accelerometer-based user interfaces for the control of a physically simulated character
ACM SIGGRAPH Asia 2008 papers
Two-way coupling of rigid and deformable bodies
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Real-time physical modelling of character movements with microsoft kinect
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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Using natural user interface to interact with digital worlds is becoming commonplace in our daily life, as evidenced by the high demand for Microsoft Kinect since its launch in 2010. However, comparatively little research effort has focused in the past on harnessing these capabilities to create great applications. In this paper, we introduce unified framework for combining natural user interface and physics-based character animation. Our framework takes the form of a continuous controllable space for the combination of the two techniques. We also propose a human-in-the-loop control paradigm which allows a player or performer to sense and act for the character. With the information encapsulated in the human performance, the proposed framework accomplishes its goal in two steps: first, by recognizing and potentially modifying the performance such that it is appropriate for the given scenario; and second, by balancing interactivity and control in order to maintain both physical responsivity to the virtual world and faithfulness to the human performance.