Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Combining hierarchical radiosity and discontinuity meshing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Efficient numerical methods in non-uniform sampling theory
Numerische Mathematik
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An improved illumination model for shaded display
Communications of the ACM
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Digital Image Processing
JPEG 2000: Image Compression Fundamentals, Standards and Practice
JPEG 2000: Image Compression Fundamentals, Standards and Practice
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Progressive Previewing of Ray-Traced Images Using Image Plane Disconinuity Meshing
Proceedings of the Eurographics Workshop on Rendering Techniques '97
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
All-frequency shadows using non-linear wavelet lighting approximation
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Silhouette maps for improved texture magnification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Extensions of compressed sensing
Signal Processing - Sparse approximations in signal and image processing
A spatial data structure for fast Poisson-disk sample generation
ACM SIGGRAPH 2006 Papers
Advanced Global Illumination
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
Compressive light transport sensing
ACM Transactions on Graphics (TOG)
Compressive Structured Light for Recovering Inhomogeneous Participating Media
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part IV
ACM SIGGRAPH Asia 2009 papers
Sparse reconstruction by separable approximation
IEEE Transactions on Signal Processing
Compressive Rendering: A Rendering Application of Compressed Sensing
IEEE Transactions on Visualization and Computer Graphics
Uncertainty principles and ideal atomic decomposition
IEEE Transactions on Information Theory
IEEE Transactions on Information Theory
IEEE Transactions on Information Theory
Near-Optimal Signal Recovery From Random Projections: Universal Encoding Strategies?
IEEE Transactions on Information Theory
Signal Recovery From Random Measurements Via Orthogonal Matching Pursuit
IEEE Transactions on Information Theory
Compressive estimation for signal integration in rendering
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Adaptive image synthesis for compressive displays
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Hi-index | 0.00 |
Recently, we proposed the idea of using compressed sensing to reconstruct the 2D images produced by a rendering system, a process we called compressive rendering. In this work, we present the natural extension of this idea to multidimensional scene signals as evaluated by a Monte Carlo rendering system. Basically, we think of a distributed ray tracing system as taking point samples of a multidimensional scene function that is sparse in a transform domain. We measure a relatively small set of point samples and then use compressed sensing algorithms to reconstruct the original multidimensional signal by looking for sparsity in a transform domain. Once we reconstruct an approximation to the original scene signal, we can integrate it down to a final 2D image which is output by the rendering system. This general form of compressive rendering allows us to produce effects such as depth-of-field, motion blur, and area light sources, and also renders animated sequences efficiently.