Defining and Using Ideal Teammate and Opponent Agent Models
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Overconfidence or paranoia? search in imperfect-information games
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
Know thine enemy: a champion robocup coach agent
AAAI'06 proceedings of the 21st national conference on Artificial intelligence - Volume 2
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
An Introduction to MultiAgent Systems
An Introduction to MultiAgent Systems
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Multi-agent systems are broadly known for being able to simulate real-life situations which require the interaction and cooperation of individuals. Opponent modeling can be used along with multi-agent systems to model complex situations such as competitions like soccer games. In this paper, a model for predicting opponent moves is presented. The model is based around an offline step (learning phase) and an online one (execution phase). The offline step is the one that gets and analyses previous experiences while the online step is the one that uses the data generated by offline analysis to predict opponent moves. This model is illustrated by an experiment with the RoboCup 2D Soccer Simulator.