Fuzzy case-based reasoning for managing strategic and tactical reasoning in starcraft

  • Authors:
  • Pedro Cadena;Leonardo Garrido

  • Affiliations:
  • Tecnológico de Monterrey, Monterrey, Nuevo León, México;Tecnológico de Monterrey, Monterrey, Nuevo León, México

  • Venue:
  • MICAI'11 Proceedings of the 10th Mexican international conference on Advances in Artificial Intelligence - Volume Part I
  • Year:
  • 2011

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Abstract

We present the combination of Fuzzy sets and Case-Based Reasoning (FCBR) to deal with strategic and tactical management in the real-time strategy environment of StarCraft. Case-based reasoning is a problem solving AI approach that uses past experience to deal with actual problems. Fuzzy set theory is used in case representation to provide a characterization of imprecise and uncertain information. The results revealed that our system can successfully reason about strategies and tactics, defeating the built-in AI of StarCraft. The principal conclusion was that FCBR can reason with abstract information and a large space of actions. Moreover, the resulting system shows its potential to incorporate human knowledge and can effectively adapt to varying conditions of the map.