IMPACT: A System for Building Agent Applications
Journal of Intelligent Information Systems - Special issue on methodologies for intelligent information systems
Multi-Agent Systems: An Introduction to Distributed Artificial Intelligence
Multi-Agent Systems: An Introduction to Distributed Artificial Intelligence
Egocentric context-aware programming in ad hoc mobile environments
Proceedings of the 10th ACM SIGSOFT symposium on Foundations of software engineering
MARS: A Programmable Coordination Architecture for Mobile Agents
IEEE Internet Computing
The RETSINA MAS Infrastructure
Autonomous Agents and Multi-Agent Systems
Tuples On The Air: A Middleware for Context-Aware Computing in Dynamic Networks
ICDCSW '03 Proceedings of the 23rd International Conference on Distributed Computing Systems
LIME: A Middleware for Physical and Logical Mobility
ICDCS '01 Proceedings of the The 21st International Conference on Distributed Computing Systems
Co-fields: towards a unifying approach to the engineering of swarm intelligent systems
ESAW'02 Proceedings of the 3rd international conference on Engineering societies in the agents world III
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
Designing and implementing MABS in AKIRA
MABS'04 Proceedings of the 2004 international conference on Multi-Agent and Multi-Agent-Based Simulation
Environments for multiagent systems state-of-the-art and research challenges
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Applying a component-based framework to develop multi-agent environments: case study
Proceedings of the 2007 ACM symposium on Applied computing
Modeling Agent-Environment Interactions in Adaptive MAS
Engineering Environment-Mediated Multi-Agent Systems
Indirect interaction in environments for multi-agent systems
E4MAS'05 Proceedings of the 2nd international conference on Environments for Multi-Agent Systems
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In this paper, we discuss the model of an environment for a geographically based simulation system. The environment is structured as a graph in which nodes represent locations and edges represent paths between locations. The space is decomposed into a network of cells which are managed by cell controllers. In order to visualize location information at various levels of abstraction, we define the environment as a cell hierarchy.