Next century challenges: scalable coordination in sensor networks
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
Object Oriented Programming in C++: A Tutorial for Newcomers
Object Oriented Programming in C++: A Tutorial for Newcomers
ESAW '00 Proceedings of the First International Workshop on Engineering Societies in the Agent World: Revised Papers
Ant Colonies for Adaptive Routing in Packet-Switched Communications Networks
PPSN V Proceedings of the 5th International Conference on Parallel Problem Solving from Nature
Representing Social Structures in UML
AOSE '01 Revised Papers and Invited Contributions from the Second International Workshop on Agent-Oriented Software Engineering II
Ant Colony Optimization
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
ECBS '05 Proceedings of the 12th IEEE International Conference and Workshops on Engineering of Computer-Based Systems
Environments in multiagent systems
The Knowledge Engineering Review
Moving Nature-Inspired Algorithms to Parallel, Asynchronous and Decentralised Environments
Proceedings of the 2005 conference on Self-Organization and Autonomic Informatics (I)
Modeling agents and their environment
AOSE'02 Proceedings of the 3rd international conference on Agent-oriented software engineering III
Environments for multiagent systems state-of-the-art and research challenges
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Emergence versus self-organisation: different concepts but promising when combined
Engineering Self-Organising Systems
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In the field of multi-agent systems, there has lately been a growing interest on ways in which the environment can better be exploited to coordinate agent behavior and manage complex problems. This paper describes an environment that is able to organize and adapt agent roles as conditions warrant. Roles are adapted using polymorphism as directed by the environment. The design combines strategies from game theory and other biologically inspired models to address fault mitigation in large-scale, real-time, distributed systems. It is implemented on a prototype of the data acquisition system for BTeV, a High Energy Physics experiment consisting of 2500 digital signal processors. Results show environment organization of roles for the lightweight agents embedded within each of the individual processors.