Technical Note: \cal Q-Learning
Machine Learning
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
An approach to the design of reinforcement functions in real world,agent-based applications
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
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Fuzzy Q–learning extends the Q–learning algorithm to work in presence of continuous state and action spaces. A Takagi–Sugeno Fuzzy Inference System (FIS) is used to infer the continuous executed action and its action–value, by means of cooperation of several rules. Different kinds of evolution of the parameters of the FIS are possible, depending on different strategies of distribution of the reinforcement signal. In this paper, we compare two strategies: the classical one, focusing on rewarding the rules that have proposed the actions composed to produce the actual action, and a new one we are introducing, where reward goes to the rules proposing actions closest the ones actually executed.