Learning internal representations by error propagation
Parallel distributed processing: explorations in the microstructure of cognition, vol. 1
Game Level Design (Game Development Series)
Game Level Design (Game Development Series)
Adaptive Computer Game System Using Artificial Neural Networks
Neural Information Processing
Effects of different scenarios of game difficulty on player immersion
Interacting with Computers
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When designing a game, one of the major tasks is to design a game of exciting and challenging difficulty levels to maintain the interest level of a player throughout the game. This is especially important when designing an educational game. This paper proposes the use of Artificial Neural Networks (ANNs), specifically the Backpropagation Neural Networks (BPNNs) for handling the gaming experience. The BPNNs can provide targeted learning experience for the user or the student. This will achieve personalized learning that is an important issue for student relationship management. The proposed frameworks will provide motivation for the student as the difficulty level progresses and adjusts to suit individual users.