Model searching algorithm based on response order and access order in war-game simulation grid

  • Authors:
  • Yunxiang Ling;Miao Zhang;Xiaojun Lu;Wenyuan Wang;Songyang Lao

  • Affiliations:
  • College of Information System and Management, National University of Defense Technology, Changsha, Hunan, P.R. China;College of Information System and Management, National University of Defense Technology, Changsha, Hunan, P.R. China;College of Mechatronics Engineering and Automation, National University of Defense Technology, Changsha, P.R. China;College of Information System and Management, National University of Defense Technology, Changsha, Hunan, P.R. China;College of Information System and Management, National University of Defense Technology, Changsha, Hunan, P.R. China

  • Venue:
  • Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
  • Year:
  • 2006

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Abstract

Simulation grid (SimGrid) is fit for the large-scale warfare simulation applications. Since stakeholders in warfare simulation include scenario developers, running & managing personnel and model managers, this paper firstly presents a special SimGrid framework which could be divided into three levels: application level, HLA/RTI level and model level. It then detailedly analyzes and describes how to search the model service based on warfare SimGrid architecture and its index integration mechanism. Finally, a model service location solution based on response order and access order is put forward. The service searching solution based on response order and access order is a good solution to rapidly search and locate necessary models in large-scale warfare simulation. The solution takes into whole account the access characteristics of warfare simulation models and its real-time characteristics, which greatly ensured the rapid service searching. In this solution, all kinds of parameters can be easily assigned and controlled. All buffer queues can be dynamically allocated according to requests of users. Obviously the solution can make great contribution to construct large-scale warfare simulation grid.