Improving game processing in multithreading and multiprocessor architecture

  • Authors:
  • Abdennour El Rhalibi;Madjid Merabti;Yuanyuan Shen

  • Affiliations:
  • School of Computing and Mathematical Sciences, Liverpool John Moores University, Liverpool, UK;School of Computing and Mathematical Sciences, Liverpool John Moores University, Liverpool, UK;School of Computing and Mathematical Sciences, Liverpool John Moores University, Liverpool, UK

  • Venue:
  • Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur games would need to be programmed with concurrency in mind so that they could take advantage of the additional processing units. We explore past research and works in the field of parallel computing to find principles applicable to computer game programming. Concepts such as the Flynn's classification, task, task-dependency graphs, dependency analysis, and Bernstein's conditions to concurrency are applied to computer game programming to develop a new model for computer games that is meant to replace the standard sequential game loop.