Scale-Space and Edge Detection Using Anisotropic Diffusion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Scale-Space Theory in Computer Vision
Scale-Space Theory in Computer Vision
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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ACM Transactions on Graphics (TOG)
Coherence-Enhancing Diffusion Filtering
International Journal of Computer Vision
Geometric surface smoothing via anisotropic diffusion of normals
Proceedings of the conference on Visualization '02
A Review of Nonlinear Diffusion Filtering
SCALE-SPACE '97 Proceedings of the First International Conference on Scale-Space Theory in Computer Vision
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
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Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A gentle introduction to bilateral filtering and its applications
ACM SIGGRAPH 2007 courses
Journal of Computational Physics
Lattice Boltzmann based PDE solver on the GPU
The Visual Computer: International Journal of Computer Graphics
Geometrical PDEs based on second-order derivatives of gauge coordinates in image processing
Image and Vision Computing
Journal of Mathematical Imaging and Vision
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We present an efficient implementation of volumetric nonlinear anisotropic image diffusion on modern programmable graphics processing units (GPUs). We avoid the computational bottleneck of a time consuming eigenvalue decomposition in ℝ3. Instead, we use a projection of the Hessian matrix along the surface normal onto the tangent plane of the local isodensity surface and solve for the remaining two tangent space eigenvectors. We derive closed formulas to achieve this resulting in efficient GPU code. We show that our most complex volumetric nonlinear anisotropic diffusion gains a speed up of more than 600 compared to a CPU solution.