The human-computer interaction handbook
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Future Play '07 Proceedings of the 2007 conference on Future Play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Measuring user responses to interactive stories: towards a standardized assessment tool
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
First person victim: developing a 3D interactive dramatic experience
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Users and evaluation of interactive storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Space bugz!: a smartphone-controlled crowd game
Proceeding of the 16th International Academic MindTrek Conference
Evaluation of continuation desire as an iterative game development method
Proceeding of the 16th International Academic MindTrek Conference
Aporia --- exploring continuation desire in a game focused on environmental storytelling
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Who poisoned hugh? - the STAR framework: integrating learning objectives with storytelling
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Designing an interdisciplinary user evaluation for the riu computational narrative system
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
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Engagement in interactive experiences is a complex, multi-dimensional concept that can be determined by a variety of factors which are dependent on user preferences and media content. However, one fundamental requirement of any interactive experience is the desire to continue the experience, and this study is concerned with investigating engagement in interactive narratives by focusing on this aspect. In the present approach, engagement is described as the user's desire to continue an activity in order to accomplish an objective while experiencing affect. In order to investigate engagement during run time, this description is used as a foundation for formulating an intrusive method and the Engagement Sampling Questionnaire. The application of the method and the questionnaire is exemplified by an investigation of continuation desire in the experiential learning scenario, "The First Person Victim", where participants experience a non-pleasant emergent narrative concerned with being a victim of war.