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Efficient on-the-fly algorithms for the analysis of timed games
CONCUR 2005 - Concurrency Theory
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EMSOFT '08 Proceedings of the 8th ACM international conference on Embedded software
Timed I/O automata: a complete specification theory for real-time systems
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Analyzing an embedded sensor with timed automata in uppaal
ACM Transactions on Embedded Computing Systems (TECS)
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Recently, we have proposed a new design theory for timed systems. This theory, building on Timed I/O Automata with game semantics, includes classical operators like satisfaction, consistency, logical composition and structural composition. This paper presents a new efficient algorithm for checking Büchi objectives of timed games. This new algorithm can be used to enforce liveness in an interface, or to guarantee that the interface can indeed be implemented. We illustrate the framework with an infrared sensor case study.