The price of civil society

  • Authors:
  • Russell Buehler;Zachary Goldman;David Liben-Nowell;Yuechao Pei;Jamie Quadri;Alexa Sharp;Sam Taggart;Tom Wexler;Kevin Woods

  • Affiliations:
  • Carleton College, Northfield, MN;Denison University, Granville, OH;Carleton College, Northfield, MN;Denison University, Granville, OH;Oberlin College, Oberlin, OH;Oberlin College, Oberlin, OH;Oberlin College, Oberlin, OH;Oberlin College, Oberlin, OH;Oberlin College, Oberlin, OH

  • Venue:
  • WINE'11 Proceedings of the 7th international conference on Internet and Network Economics
  • Year:
  • 2011

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Abstract

Most work in algorithmic game theory assumes that players ignore costs incurred by their fellow players. In this paper, we consider superimposing a social network over a game, where players are concerned with minimizing not only their own costs, but also the costs of their neighbors in the network. We aim to understand how properties of the underlying game are affected by this alteration to the standard model. The new social game has its own equilibria, and the price of civil society denotes the ratio of the social cost of the worst such equilibrium relative to the worst Nash equilibrium under standard selfish play. We initiate the study of the price of civil society in the context of a simple class of games. Counterintuitively, we show that when players become less selfish (optimizing over both themselves and their friends), the resulting outcomes may be worse than they would have been in the base game. We give tight bounds on this phenomenon in a simple class of load-balancing games, over arbitrary social networks, and present some extensions.