In-Place Sketching for content authoring in Augmented Reality games

  • Authors:
  • Nate Hagbi;Raphaet Grasset;Oriel Bergig;Mark Billinghurst;Jihad El-Sana

  • Affiliations:
  • Visual Media Lab., Ben-Gurion Univ., Beer-Sheva, Israel;HIT Lab. NZ, Univ. of Canterbury, Christchurch, New Zealand;Visual Media Lab., Ben-Gurion Univ., Beer-Sheva, Israel;HIT Lab. NZ, Univ. of Canterbury, Christchurch, New Zealand;Visual Media Lab., Ben-Gurion Univ., Beer-Sheva, Israel

  • Venue:
  • VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
  • Year:
  • 2010

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Abstract

Sketching leverages human skills for various purposes. In-Place Augmented Reality Sketching experiences build on the intuitiveness and flexibility of hand sketching for tasks like content creation. In this paper we explore the design space of In-Place Augmented Reality Sketching, with particular attention to content authoring in games. We propose a contextual model that offers a framework for the exploration of this design space by the research community. We describe a sketch-based AR racing game we developed to demonstrate the proposed model. The game is developed on top of our shape recognition and 3D registration library for mobile AR.