An image-based system for sharing a 3D object by transmitting to remote locations

  • Authors:
  • Tetsuya Kikukawa;Yoshifumi Kitamura;Tsubasa Ohno;Satoshi Sakurai;Tokuo Yamaguchi;Fumio Kishino;Yutaka Kunita;Megumi Isogai;Hideaki Kimata;Norihiko Matsuura

  • Affiliations:
  • Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan;Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan;Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan;Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan;Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan;Grad. Sch. of Inf. Sci. & Technol., Osaka Univ., Suita, Japan;NTT Cyber Space Labs., Nippon Telegraph & Telephone Corp., Japan;NTT Cyber Space Labs., Nippon Telegraph & Telephone Corp., Japan;NTT Cyber Space Labs., Nippon Telegraph & Telephone Corp., Japan;NTT Cyber Space Labs., Nippon Telegraph & Telephone Corp., Japan

  • Venue:
  • VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
  • Year:
  • 2010

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Abstract

We propose a system that allows multiple groups of users at remote locations to naturally share a 3D image of real objects. All users can interactively observe a 3D stereoscopic image without distortion from their own viewpoints. The system basically consists of a combination of systems: imaging and display. The imaging system captures the real object's images from certain number of viewpoints which are used to generate stereoscopic images from arbitrary viewpoints based on an image-based rendering technique implemented on GPU. The display system interactively generates a 3D virtual image of the real object based on the IllusionHole technique. Users at one place just put the real object on their imaging system to capture a set of its images from sparse viewpoints around it; other groups of multiple users at remote places connected by networks observe its virtual image from arbitrary viewpoints on their display systems.