Velocity-dependent dynamic curvature gain for redirected walking

  • Authors:
  • C T. Neth;J L. Souman;D Engel;U Kloos;Heinrich H. Bülthoff;B J. Mohler

  • Affiliations:
  • Max Planck Inst. for Biol. Cybern., Reutlingen Univ., Reutlingen, Germany;Max Planck Inst. for Biol. Cybern., Tübingen, Germany;Max Planck Inst. for Biol. Cybern., Tübingen, Germany;Reutlingen Univ., Reutlingen, Germany;Dept. of Brain & Cognitive Eng., Korea Univ., Seoul, South Korea;Max Planck Inst. for Biol. Cybern., Tübingen, Germany

  • Venue:
  • VR '11 Proceedings of the 2011 IEEE Virtual Reality Conference
  • Year:
  • 2011

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Abstract

The aim of Redirected Walking (RDW) is to redirect a person along their path of travel in a Virtual Environment (VE) in order to increase the virtual space that can be explored in a given tracked area. Among other techniques, the user is redirected on a curved real-world path while visually walking straight in the VE (curvature gain). In this paper, we describe two experiments we conducted to test and extend RDW techniques. In Experiment 1, we measured the effect of walking speed on the detection threshold for curvature of the walking path. In a head-mounted display (HMD) VE, we found a decreased sensitivity for curvature for the slowest walking speed. When participants walked at 0.75 m/s, their detection threshold was approximately 0.1m