Virtual Reality Technology
Tactual Displays for Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Evaluating the effect of temporal parameters for vibrotactile saltatory patterns
Proceedings of the 2009 international conference on Multimodal interfaces
Investigating the influence of temporal intensity changes on apparent movement phenomenon
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Perceived magnitude and power consumption of vibration feedback in mobile devices
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Mobile multi-actuator tactile displays
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
The PhantomStation: towards funneling remote tactile feedback on interactive surfaces
Proceedings of the 2nd Augmented Human International Conference
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Funneling and saltation are two major illusory feedback techniques for vibration-based tactile feedback. They are often put into practice e.g. to reduce the number of vibrators to be worn on the body and thereby build a less cumbersome feedback device. Recently, these techniques have been found to be applicable to eliciting "out of the body" experiences as well (e.g. through user-held external objects). This paper examines the possibility of applying this phenomenon to interacting with virtual objects. Two usability experiments were run to test the effects of funneling and saltation respectively for perceiving tactile sensation from a virtual object in an augmented reality setting. Experimental results have shown solid evidences for phantom sensations from virtual objects with funneling, but mixed results for saltation.