Pen-in-hand command: NUI for real-time strategy esports

  • Authors:
  • William Hamilton;Andruid Kerne;Jon Moeller

  • Affiliations:
  • Texas A&M University, College Station, Texas, USA;Texas A&M University, College Station, Texas, USA;Texas A&M University, College Station, Texas, USA

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

Electronic Sports (eSports) is the professional play and spectating of digital games. Real-time strategy games are a form of eSport that require particularly high- performance and precise interaction. Prior eSports HCI has been keyboard and mouse based. We investigate the real-time strategy eSports context to design novel interactions with embodied modalities, because of its rigorous needs and requirements, and the centrality of the human-computer interface as the medium of game mechanics. To sense pen + multi-touch interaction, we augment a Wacom Cintiq with a ZeroTouch multi-finger sensor[1]. We used this modality to design new pen + touch interaction for play in real-time strategy eSports.