Game user research

  • Authors:
  • Magy Seif El-Nasr;Heather Desurvire;Lennart Nacke;Anders Drachen;Licia Calvi;Katherine Isbister;Regina Bernhaupt

  • Affiliations:
  • Northeastern University, Boston, Massachusetts, USA;Behavioristics, Inc. & University of Southern California, Los Angeles, California, USA;University of Ontario, Oshawa, Ontario, Canada;Aalborg University, Copenhagen, Denmark;University of Breda, Breda, The Netherlands;Polytechnic Institute of New York University, New York, New York, USA;University Paul Sabatier, Toulouse III, Toulouse, France

  • Venue:
  • CHI '12 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2012

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Abstract

Game User Research is an emerging field that ties together Human Computer Interaction, Game Development, and Experimental Psychology, specifically investigating the interaction between players and games. The community of Game User Research has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. In this workshop, we plan to investigate the different methodologies currently in practice within the field as well as their utilities and drawbacks in measuring game design issues or gaining insight about the players' experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a public online forum. This will extend the discussion of topics beyond the workshop, and serve as a platform for future work. The workshop will be the first of its kind at CHI, tying together HCI research and Game User Research.