Dynamic Programming and Stochastic Control
Dynamic Programming and Stochastic Control
A Game Theoretic Framework for Incentives in P2P Systems
P2P '03 Proceedings of the 3rd International Conference on Peer-to-Peer Computing
A survey of peer-to-peer content distribution technologies
ACM Computing Surveys (CSUR)
GnuStream: a P2P media streaming system prototype
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 1
Clustering and sharing incentives in BitTorrent systems
Proceedings of the 2007 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
A framework for foresighted resource reciprocation in P2P networks
IEEE Transactions on Multimedia
Optimized bit extraction using distortion modeling in the scalable extension of H.264/AVC
IEEE Transactions on Image Processing
Evolution of resource reciprocation strategies in P2P networks
IEEE Transactions on Signal Processing
Pricing and incentives in peer-to-peer networks
INFOCOM'10 Proceedings of the 29th conference on Information communications
Chainsaw: eliminating trees from overlay multicast
IPTPS'05 Proceedings of the 4th international conference on Peer-to-Peer Systems
The bittorrent p2p file-sharing system: measurements and analysis
IPTPS'05 Proceedings of the 4th international conference on Peer-to-Peer Systems
Incentive mechanisms for peer-to-peer systems
AP2PC'03 Proceedings of the Second international conference on Agents and Peer-to-Peer Computing
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We consider the problem of foresighted multimedia resource reciprocation in peer-to-peer (P2P) networks, which consist of rational peers aiming at maximizing their individual utilities. We introduce an artificial currency (credit) to take into account the characteristics of different parts of the video signal. The resource reciprocation with the proposed credit metric can be formulated as a stochastic game, in which the peers determine their optimal strategies using Markov Decision Process (MDP) framework. The introduced framework can be applied to the general video coding, and in particular, is suitable for the scalable video where various parts of the encoded bit stream have significantly different importance for the video quality.