Wheelchair Guidance Strategies Using EOG
Journal of Intelligent and Robotic Systems
VHDL Based Electro-Oculogram Signal Classification
ADCOM '07 Proceedings of the 15th International Conference on Advanced Computing and Communications
EOG signal processing and analysis for controlling computer by eye movements
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
EOG-based Human-Computer Interface system development
Expert Systems with Applications: An International Journal
Development of an expert multitask gadget controlled by voluntary eye movements
Expert Systems with Applications: An International Journal
A novel eye movement detection algorithm for EOG driven human computer interface
Pattern Recognition Letters
Eye Movement Analysis for Activity Recognition Using Electrooculography
IEEE Transactions on Pattern Analysis and Machine Intelligence
Joyman: A human-scale joystick for navigating in virtual worlds
3DUI '11 Proceedings of the 2011 IEEE Symposium on 3D User Interfaces
EOG-based eye movements codification for human computer interaction
Expert Systems with Applications: An International Journal
Electroencephalogram-Based Control of an Electric Wheelchair
IEEE Transactions on Robotics
Internet browsing application based on electrooculography for disabled people
Expert Systems with Applications: An International Journal
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Hi-index | 12.05 |
This paper presents an EOG-based (Electrooculography) interface for Human Computer Interface (HCI) purposes. The solution enables the filtering of the recorded signals and identification of characteristic peak amplitudes associated with eye saccades, blinks or winks by using a classifier based on a set of fuzzy logic rules and a deterministic finite automaton. The identified eye saccades were assigned to six low-level commands for navigation purposes. An experiment study was conducted in order to check the accuracy and the performances of the proposed interface compared with three traditional input control interfaces. Experimental results show that the developed interface has good performance and can be used for online communication and control in EOG-based HCI systems or even for first-person navigation metaphors in games industry.