Stirring up experience through movement in game play: effects on engagement and social behaviour
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the Persuasiveness of "Just-in-time" Motivational Messages for Obesity Management
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Behavioral science-informed technology interventions for change in residential energy consumption
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A longitudinal study of pressure sensing to infer real-world water usage events in the home
Pervasive'11 Proceedings of the 9th international conference on Pervasive computing
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Interventions for behavior change in domestic energy consumption rely critically on energy usage data. To obtain this data, collection systems must be established. Pervasive sensing systems enable such monitoring, but populating homes with sensors is challenging. We offer an alternative to feedback approaches that depend on the assumption that users are motivated by energy data in its raw state. Physical Experiential Technology Systems (PETS) is a behavior-and sensor-based platform supporting rich experiences and the diffusion of sensors in homes. In this paper, we present our novel approach to building sensor feedback systems and our initial product concepts.