Redefining sculpture digitally

  • Authors:
  • Michael O'Rourke

  • Affiliations:
  • Department of Digital Arts, Pratt Institute, Brooklyn, NY

  • Venue:
  • CAT'10 Proceedings of the 1st international conference on Ideas before their time: connecting the past and present in computer art
  • Year:
  • 2010

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Abstract

Between 1979 and 2009 the author has produced several series of digital sculptures, some of which have broken radically with existing concepts of sculpture. His first digital sculpture was a series of screen-based real-time interactive virtual sculptures produced between 1979 and 1981. He subsequently used the computer to compose and fabricate several series of sculptures, while also working in a variety of other artistic media. Since 2007, he has been using the computer to design and fabricate a series of large-scale sculpture installations that combine more traditional sculptural concepts with contemporary multimedia approaches.