The Long Tail: Why the Future of Business Is Selling Less of More
The Long Tail: Why the Future of Business Is Selling Less of More
HICSS '08 Proceedings of the Proceedings of the 41st Annual Hawaii International Conference on System Sciences
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human
Effects of Object Building Activities in Second Life on Players' Spatial Reasoning
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Second Life: A New Window for E-learning
HIS '09 Proceedings of the 2009 Ninth International Conference on Hybrid Intelligent Systems - Volume 03
Hi-index | 0.00 |
This paper discusses our findings resulting from SWAP funded project - On The Beach. SWAP funds support research into SUPPORTING WRITING FOR ASSESSMENT PURPOSES :creative approaches to reading, note-making and writing development. A Second Life handbook was produced to enhance learning and teaching of writing skills within the context of new media technology platforms. The project interprets the notion of an essay is an investigation into a topic by an author - be it visual, textual or kinaesthetic or if well done - through all these inter-relational modes, with attention to content, structure, style and language accuracy. "Writing" and "note-taking" are enhanced within this wider and innovative context. Our second life handbook - the WEISL- 'writing explorations in second life' uses digital media tools to generate and develop "new methods of writing, note-taking, investigation and essay production" within emerging 3d virtual platforms, and to enable future integration with mobile and embedded platforms and online communities.