The mechanisms of analogical learning
Similarity and analogical reasoning
Effective sounds in complex systems: the ARKOLA simulation
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Earcons and icons: their structure and common design principles
Human-Computer Interaction
The SonicFinder: an interface that uses auditory icons
Human-Computer Interaction
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The topic of our work is the design of auditory metaphors in computer environment. The aim is to specify how to build auditory metaphors, according to the user's activity and the context of this activity. In that way, we could establish a typology with the use context. In this first experimentation, we want to verify if a sound could be represented within long term memory by a conceptual structure. Subjects listen to 2D environmental sounds and 3D environmental sounds. They have to specify the degree of familiarity, the name of the sound and circumstances in which they have heard the sound.