Usability Engineering
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To teach and to learn how to test the user behaviour is one of the most delicate aspects of any Interaction Design course because it is usually considered as one of the less creative and more tedious activity of the whole design process. In this paper we show how test activities can be made more pleasant and attractive by focusing on design and use of games. It is also shown how the use of games allows the students to understand the relevance to test multimodal interaction (i.e. combination of visual, motor and emotive channels).