Entertainment design: a module in expectation management

  • Authors:
  • D. Galloway;I. Donald;E. Dempster

  • Affiliations:
  • University of Abertay Dundee, School of Computing & Creative Technologies, Dundee;University of Abertay Dundee, Dundee;University of Abertay Dundee, School of Computing & Creative Technologies, Dundee

  • Venue:
  • HCIEd'09 Proceedings of the 2009 international conference on HCI Educators: playing with our Education
  • Year:
  • 2009

Quantified Score

Hi-index 0.00

Visualization

Abstract

Entertainment Design is an undergraduate module which aims to provide the student with an understanding and awareness of the processes involved in designing and developing a piece of interactive entertainment. At first glance this may appear to be a straight forward task for a broadly experienced academic. However, everything becomes far more complex when shared teaching, students from three different degree programmes, self-directed group work, and mentors from industry are thrown into the mix. In this paper, we analyse and discuss the development of the module, the creative and collaborative processes that have formed the core of its delivery, and the mutually rewarding outcomes and opportunities that arise when the expectations of all those involved are managed appropriately.