Managing Collaboration Using Agent Based Simulation
PRIMA '08 Proceedings of the 11th Pacific Rim International Conference on Multi-Agents: Intelligent Agents and Multi-Agent Systems
Conservation of information in search: measuring the cost of success
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A group decision making method for integrating outcome preferences in hypergame situations
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part I
Hi-index | 0.00 |
In this paper, we propose and examine adaptive learning procedures for supporting a group of decision-makers with a common set of strategies and preferences who face uncertain behaviors of “nature.” First, we describe the decision situation as a hypergame situation, where each decision-maker is explicitly assumed to have misperceptions about the nature's set of strategies and preferences. Then, we propose three learning procedures about the nature, each of which consists of several activities. One of the activities is to choose “rational” actions based on current perceptions and rationality adopted by the decision-makers, while the other activities are represented by the elements of a genetic algorithm (GA) to improve current perceptions. The three learning procedures are different from each other with respect to at least one of such activities as fitness evaluation, modified crossover, and action choice, though they use the same definition for the other GA elements. Finally, we point out that examining the simulation results how to employ preference- and strategy-oriented information is critical to obtaining good performance in clarifying the nature's set of strategies and the outcomes most preferred by the nature