Defining user perception of distributed multimedia quality
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Detecting eye fixations by projection clustering
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Measuring quality of perception in distributed multimedia: Verbalizers vs. imagers
Computers in Human Behavior
Does context matter in quality evaluation of mobile television?
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A perceptual comparison of empirical and predictive region-of-interest video
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
An eye-tracking-based adaptive multimedia streaming scheme
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Measuring bitrate and quality trade-off in a fast region-of-interest based video coding
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part II
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Perceptual multimedia quality is of paramount importance to the continued take-up and proliferation of multimedia applications; users will not use and pay for applications if they are perceived to be of low quality. While traditionally distributed multimedia quality has been characterized by quality-of-service (QoS) parameters, these neglect the user perspective of the issue of quality. In order to redress this shortcoming, we characterize the user multimedia perspective using the quality-of-perception (QoP) metric, which encompasses not only a user's satisfaction with the quality of a multimedia presentation, but also his/her ability to analyze, synthesize, and assimilate informational content of multimedia. In recognition of the fact that monitoring eye movements offers insights into visual perception, as well as the associated attention mechanisms and cognitive processes, this paper reports on the results of a study investigating the impact of differing multimedia presentation frame rates on user QoP and eye path data. Our results show that provision of higher frame rates, usually assumed to provide better multimedia presentation quality, do not significantly impact upon the median coordinate value of eye path data. Moreover, higher frame rates do not significantly increase the level of participant information assimilation, although they do significantly improve overall user enjoyment and quality perception of the multimedia content being shown.