On-Line Learning of Rectangles and Unions of Rectangles

  • Authors:
  • Zhixiang Chen;Wolfgang Maass

  • Affiliations:
  • Department of Computer Science, Boston University, Boston, MA 02215, USA. zchen@cs.bu.edu;Institute for Theoretical Computer Science, Technische Universitaet Graz, Klosterwiesgasse 32, A-80I0 Graz, Austria. maass@igi.tu-graz.ac.at

  • Venue:
  • Machine Learning - Special issue on computational learning theory, COLT'92
  • Year:
  • 1994

Quantified Score

Hi-index 0.00

Visualization

Abstract

We design efficient algorithms for on-line learning of axis-parallel rectangles (and for the union of two such rectangles) in the common model for on-line learning with equivalence queries. With regard to the learning of rectangles in arbitrary dimensions d we solve the following open problem:Is there an algorithm for on-line learning of rectangles {\prod}^d_{i=1}\{a_i,a_i+1,...,b_i\} over a discrete domain {1, …, n}d whose error bound is polylogarithmic in the size nd of the domain (i.e. polynomial in d and log n)?We give a positive solution by introducing a new design technique that appears to be of some interest on its own. The new learning algorithm for rectangles consists of 2d separate search strategies that search for the parameters a1, b1, …, ad, bd of the target rectangle. A learning algorithm with this type of modular design tends to fail because of the well known “credit assignment problem”: Which of the 2d local search strategies should be “blamed” when the global algorithm makes an error? We propose here a rather radical solution to this problem: each local search strategy that is possibly involved in an error of the global algorithm will be blamed. With this radical solution it is unavoidable that frequently local search strategies will be blamed incorrectly. We overcome this difficulty by employing local search strategies (“error tolerant binary search”) that are able to tolerate such incorrect credit assignments. The structure of this learning algorithm is reminiscent of “finite injury priority constructions” in recursive function theory.Section 4 contains another application of this design technique: an algorithm for learning the union of two rectangles in the plane.