Predicting creativity in the wild: experience sampling method and sociometric modeling of movement and face-to-face interactions in teams

  • Authors:
  • Winslow Burleson;Priyamvada Tripathi

  • Affiliations:
  • Arizona State University;Arizona State University

  • Venue:
  • Predicting creativity in the wild: experience sampling method and sociometric modeling of movement and face-to-face interactions in teams
  • Year:
  • 2011

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Abstract

With the rapid growth of mobile computing and sensor technology, it is now possible to access data from a variety of sources. A big challenge lies in linking sensor based data with social and cognitive variables in humans in real world context. This dissertation explores the relationship between creativity in teamwork, and team members' movement and face-to-face interaction strength in the wild. Using sociometric badges (wearable sensors), electronic Experience Sampling Methods (ESM), the KEYS team creativity assessment instrument, and qualitative methods, three research studies were conducted in academic and industry R&D labs. Sociometric badges captured movement of team members and face-to-face interaction between team members. KEYS scale was implemented using ESM for self-rated creativity and expert-coded creativity assessment. Activities (movement and face-to-face interaction) and creativity of one five member and two seven member teams were tracked for twenty five days, eleven days, and fifteen days respectively. Day wise values of movement and face-to-face interaction for participants were mean split categorized as creative and non-creative using self- rated creativity measure and expert-coded creativity measure. Paired-samples t-tests [t(36) = 3.132, p t(23) = 6.49, p t(41) = 2.36, p