OCTOR: Subset selection in recursive pattern hierarchies
Graphical Models
Solid modeling of polyhedral objects by Layered Depth-Normal Images on the GPU
Computer-Aided Design
Surface reconstruction from constructive solid geometry for interactive visualization
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Direct rendering of Boolean combinations of self-trimmed surfaces
Computer-Aided Design
Fast and accurate evaluation of regularized Boolean operations on triangulated solids
Computer-Aided Design
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To eliminate the need to evaluate the intersection curves in explicit representations of surface cutouts or of trimmed faces in BReps of CSG solids, we advocate using constructive solid trimming (CST). A CST face is the intersection of a surface with a Blist representation of a trimming CSG volume. We propose a new GPU-based CSG rendering algorithm that trims the boundary of each primitive using a Blist of its active zone. This approach is faster than the previously reported Blister approach, eliminates occasional speckles of wrongly colored pixels, and provides additional capabilities: painting on surfaces, rendering semitransparent CSG models, and highlighting selected features in the BReps of CSG models.