Fuzzy approaches to the game of Chicken

  • Authors:
  • K. W. Li;F. Karray;K. W. Hipel;D. M. Kilgour

  • Affiliations:
  • Dept. of Syst. Design Eng., Waterloo Univ., Ont.;-;-;-

  • Venue:
  • IEEE Transactions on Fuzzy Systems
  • Year:
  • 2001

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Abstract

Game theory deals with decision-making processes involving two or more parties, also known as players, with partly or completely conflicting interests. Decision-makers in a conflict must often make their decisions under risk and under unclear or fuzzy information. In this paper, two distinct fuzzy approaches are employed to investigate an extensively studied 2×2 game model-the game of Chicken. The first approach uses a fuzzy multicriteria decision analysis method to obtain optimal strategies for the players. It incorporates subjective factors into the decision-makers' objectives and aggregates objectives using a weight vector. The second approach applies the theory of fuzzy moves (TFM) to the game of Chicken. The theory of moves (TOM) is designed to bring a dynamic dimension to the classical theory of games by allowing decision-makers to look ahead for one or several steps so that they can make a better decision. TOM is the crisp counterpart of TFM, the approach we implement here to deal with games that include fuzzy and uncertain information. The application of fuzzy approaches to the game of Chicken demonstrates their effectiveness in manipulating subjective, uncertain, and fuzzy information and provides valuable insights into the strategic aspects of Chicken