Proceedings of the 2008 annual research conference of the South African Institute of Computer Scientists and Information Technologists on IT research in developing countries: riding the wave of technology
Applying Bargaining Game Theory to Web Services Negotiation
SCC '10 Proceedings of the 2010 IEEE International Conference on Services Computing
Colocation games: and their application to distributed resource management
HotCloud'09 Proceedings of the 2009 conference on Hot topics in cloud computing
A game-theoretic method of fair resource allocation for cloud computing services
The Journal of Supercomputing
GECON'10 Proceedings of the 7th international conference on Economics of grids, clouds, systems, and services
On local separation of processing and storage in infrastructure-as-a-service
GECON'12 Proceedings of the 9th international conference on Economics of Grids, Clouds, Systems, and Services
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In order to answer the question whether or not to utilize the cloud for processing, this paper aims at identifying characteristics of potential cloud beneficiaries and advisable actions to actually gain financial benefits. A game-theoretic model of an Infrastructure-as-a-Service (IaaS) cloud market, covering dynamics of pricing and usage, is suggested. Incorporating the possibility of hybrid clouds (clouds plus own infrastructure) into this model turns out essential for cloud computing being significantly in favor of not only the provider but the client as well. Parameters like load profiles and economy of scale have a huge effect on likely future pricing as well as on a cost-optimal split-up of client demand between a client's own data center and a public cloud service.