The cost of doing science on the cloud: the Montage example
Proceedings of the 2008 ACM/IEEE conference on Supercomputing
Flying Low: Simple Leases with Workspace Pilot
Euro-Par '08 Proceedings of the 14th international Euro-Par conference on Parallel Processing
HPCC '08 Proceedings of the 2008 10th IEEE International Conference on High Performance Computing and Communications
High-level development of multiserver online games
International Journal of Computer Games Technology - Networking for Computer Games
The Eucalyptus Open-Source Cloud-Computing System
CCGRID '09 Proceedings of the 2009 9th IEEE/ACM International Symposium on Cluster Computing and the Grid
The impact of virtualization on the performance of Massively Multiplayer Online Games
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Resource provisioning of web applications in heterogeneous clouds
WebApps'11 Proceedings of the 2nd USENIX conference on Web application development
Proceedings of the first ACM workshop on Optimization techniques for resources management in clouds
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
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We consider a challenging class of highly interactive virtual environments, also known as Real-Time Online Interactive Applications (ROIA). Popular examples of ROIA include multi-player online computer games, e-learning and training applications based on real-time simulations, etc. ROIA combine high demands on the scalability and real-time user interactivity with the problem of efficient and economic utilization of resources, which is difficult to achieve due to the changing number of users. We address these challenges by developing the dynamic resource management system RTF-RMS which implements load balancing for ROIA on Clouds. We illustrate how RTF-RMS chooses between three different load-balancing actions and implements Cloud resource allocation. We report experimental results on the load balancing of a multi-player online game in a Cloud environment using RTF-RMS.