The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering

  • Authors:
  • A. B. Williams

  • Affiliations:
  • Dept. of Electr. & Comput. Eng., Univ. of Iowa, Iowa City, IA, USA

  • Venue:
  • IEEE Transactions on Education
  • Year:
  • 2003

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Abstract

Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.