Spicing up map generation

  • Authors:
  • Tobias Mahlmann;Julian Togelius;Georgios N. Yannakakis

  • Affiliations:
  • IT University of Copenhagen, Copenhagen, Denmark;IT University of Copenhagen, Copenhagen, Denmark;IT University of Copenhagen, Copenhagen, Denmark

  • Venue:
  • EvoApplications'12 Proceedings of the 2012t European conference on Applications of Evolutionary Computation
  • Year:
  • 2012

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Abstract

We describe a search-based map generator for the classic real-time strategy game Dune 2. The generator is capable of creating playable maps in seconds, which can be used with a partial recreation of Dune 2 that has been implemented using the Strategy Game Description Language. Map genotypes are represented as low-resolution matrices, which are then converted to higher-resolution maps through a stochastic process involving cellular automata. Map phenotypes are evaluated using a set of heuristics based on the gameplay requirements of Dune 2.