Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
GPS: A General Peer-to-Peer Simulator and its Use for Modeling BitTorrent
MASCOTS '05 Proceedings of the 13th IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems
Efficient simulation of large-scale p2p networks: packet-level vs. flow-level simulations
Proceedings of the second workshop on Use of P2P, GRID and agents for the development of content networks
An overview of the OMNeT++ simulation environment
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
SliceTime: a platform for scalable and accurate network emulation
Proceedings of the 8th USENIX conference on Networked systems design and implementation
Do incentives build robustness in bit torrent
NSDI'07 Proceedings of the 4th USENIX conference on Networked systems design & implementation
Benchmarking Peer-to-Peer Systems
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Over the past decade BitTorrent has established itself as the virtual standard for P2P file sharing in the Internet. However, it is currently not possible to investigate BitTorrent with ns-3 due to the unavailability of an according application model. In this paper we eliminate this burden. We present a highly modular BitTorrent model which allows for the easy simulation of different BitTorrent systems such as file sharing as well as present and future BitTorrent-based Video-on-Demand systems.