Power allocation game for fading MIMO multiple access channels with antenna correlation
Proceedings of the 2nd international conference on Performance evaluation methodologies and tools
Closed form solutions for water-filling problems in optimization and game frameworks
Proceedings of the 2nd international conference on Performance evaluation methodologies and tools
Noncooperative power control and transmission scheduling in wireless collision channels
SIGMETRICS '08 Proceedings of the 2008 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Introducing hierarchy in energy-efficient power control games
Proceedings of the 3rd International Conference on Performance Evaluation Methodologies and Tools
Power allocation games for MIMO multiple access channels with coordination
IEEE Transactions on Wireless Communications
Introducing hierarchy in energy games
IEEE Transactions on Wireless Communications
Spectrum sharing games on the interference channel
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
Rate allocation for satellite systems with correlated channels based on a Stackelberg game
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
Inter-operator spectrum sharing from a game theoretical perspective
EURASIP Journal on Advances in Signal Processing - Special issue on dynamic spectrum access for wireless networking
A jamming game in wireless networks with transmission cost
NET-COOP'07 Proceedings of the 1st EuroFGI international conference on Network control and optimization
A hierarchical game approach to inter-operator spectrum sharing
GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications
QoS-driven power-allocation game over fading multiple-access channels
GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications
Distributed communication control mechanisms for ad hoc networks
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
Game-theoretic approach for QoS-aware resource competition in wireless networks
MILCOM'09 Proceedings of the 28th IEEE conference on Military communications
Resource allocation and cooperative behavior in fading multiple-access channels under uncertainty
MILCOM'09 Proceedings of the 28th IEEE conference on Military communications
A repeated game formulation of energy-efficient decentralized power control
IEEE Transactions on Wireless Communications
A two-users transmission game in OFDM wireless networks with resource cost
MACOM'10 Proceedings of the Third international conference on Multiple access communications
Efficient spectrum leasing via randomized silencing of secondary users
IEEE Transactions on Wireless Communications
Using model checking for analyzing distributed power control problems
EURASIP Journal on Wireless Communications and Networking
EURASIP Journal on Wireless Communications and Networking - Special issue on femtocell networks
Signaling game-based approach to power control management in wireless networks
Proceedings of the 8th ACM workshop on Performance monitoring and measurement of heterogeneous wireless and wired networks
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A game-theoretic framework is developed to design and analyze the resource allocation algorithms in fading multiple-access channels (MACs), where the users are assumed to be selfish, rational, and limited by average power constraints. The maximum sum-rate point on the boundary of the MAC capacity region is shown to be the unique Nash equilibrium of the corresponding water-filling game. This result sheds a new light on the opportunistic communication principle. The base station is then introduced as a player interested in maximizing a weighted sum of the individual rates. A Stackelberg formulation is proposed in which the base station is the designated game leader. In this setup, the base station announces first its strategy defined as the decoding order of the different users, in the successive cancellation receiver, as a function of the channel state. In the second stage, the users compete conditioned on this particular decoding strategy. This formulation is shown to be able to achieve all the corner points of the capacity region, in addition to the maximum sum-rate point. On the negative side, it is shown that there does not exist a base station strategy in this formulation that achieves the rest of the boundary points. To overcome this limitation, a repeated game approach, which achieves the capacity region of the fading MAC, is presented. Finally, the study is extended to vector channels highlighting interesting differences between this scenario and the scalar channel case.