Solving two-person zero-sum repeated games of incomplete information
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 2
Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations
Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations
Success, strategy and skill: an experimental study
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
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We study repeated games in which players have imperfect execution skill and one player's true skill is not common knowledge. In these settings the possibility arises of a player "hustling", or pretending to have lower execution skill than they actually have. Focusing on repeated zero-sum games, we provide a hustle-proof strategy; this strategy maximizes a player's payoff, regardless of the true skill level of the other player.