Mobile Streaming Services in WCDMA Networks
ISCC '05 Proceedings of the 10th IEEE Symposium on Computers and Communications
Evaluation of MPEG-4 Video Streaming over UMTS/WCDMA Dedicated Channels
WICON '05 Proceedings of the First International Conference on Wireless Internet
Rate and Loss Control for Video Transmission over UMTS using Real-Time Protocols
MASCOTS '05 Proceedings of the 13th IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunication Systems
IEEE Pervasive Computing
End-to-End QoS Network Design: Quality of Service in LANs, WANs, and VPNs (Networking Technology)
End-to-End QoS Network Design: Quality of Service in LANs, WANs, and VPNs (Networking Technology)
Experimental analysis of peer-to-peer streaming in cellular networks
AINA '07 Proceedings of the 21st International Conference on Advanced Networking and Applications
Mobile Application Profiling for Connected Mobile Devices
IEEE Pervasive Computing
Deployment of IP multimedia streaming services in third-generation mobile networks
IEEE Wireless Communications
Adaptive streaming within the 3GPP packet-switched streaming service
IEEE Network: The Magazine of Global Internetworking
Recent advances in multimedia networking
Multimedia Tools and Applications
Research challenges towards the Future Internet
Computer Communications
A network management algorithm and protocol for improving QoE in mobile IPTV
Computer Communications
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The increasing computing and communication power of new terminals in mobile networks has converted these smart phones into Internet hosts. They can be used for traditional services, such as browsing or e-mailing, but also as platforms for specific new IP multimedia services like Push to Talk, streaming or IPTV. However, developing new services or porting existing popular ones should be done considering the target network in which the services will be deployed. This paper presents an analysis of video streaming, a service with real time requirements, on live mobile networks to validate current deployments. In this analysis we propose using smart phones as measurement devices in a way that enables them to capture customers' experiences. An outstanding contribution of this paper is that real measurements are carried out in real networks, with real transmission power, real antennas and real network operators and protocol stacks. These measurements help to complete performance results obtained in simulations and emulations carried out in laboratories.