Real-time audio and video transmission of IEEE GLOBECOM '96 over the Internet

  • Authors:
  • C. Perkins;J. Crowcroft

  • Affiliations:
  • Dept. of Comput. Sci., Univ. Coll. London;-

  • Venue:
  • IEEE Communications Magazine
  • Year:
  • 1997

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Abstract

Discusses experiences of the authors in transmitting the proceedings of some events at IEEE GLOBECOM '96 in London, England, during November 17-22, 1996. Live video and audio of all the events in the Churchill Auditorium of the Queen Elizabeth II Conference Center were captured and transmitted, in real time, as well as stored and transmitted later, for remote participants in three continents, over the Internet. Two independent systems were used simultaneously, one supplied by researchers from NTT Laboratories in Japan and the other by researchers from University College London. The former system is based on a server model of distribution, while the latter is based on the use of network-level packet multicast. Both systems employ compression algorithms, so the network capacity requirement in each case was on the order of 100 kb/s to 200 kb/s total, thus enabling remote participants without very high-end network connectivity to take part. Receivers only need software for a PC running most popular versions of Windows or a UNIX workstation to be able to receive either type of transmission, or to retrieve the recorded sessions from NTT Laboratories servers. The multimedia transmission was carried over carefully engineered links that traversed many different subnet technologies, including point-to-point circuits, SMDS networks, ATM networks, and fast Ethernet switches. This was both to give a high level of assurance that the traffic would not experience too much interference from other traffic, and to ensure very low packet store and forward delays. The system ran for four days continuously, and was generally very successful