Relative QoS optimization for multiparty online gaming in DiffServ networks

  • Authors:
  • Lei Liang;Zhili Sun;H. Cruickshank

  • Affiliations:
  • Surrey Univ., Guildford, UK;-;-

  • Venue:
  • IEEE Communications Magazine
  • Year:
  • 2005

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Abstract

Real-time interactive multimedia multiparty communication is becoming a vital part of modern Internet services. As one of its applications, online gaming attracts a huge group of fans playing over the Internet. It has new requirements for relative QoS. This article gives a brief introduction to these new QoS requirements, and then presents an algorithm to satisfy these requirements in the differentiated services network for client-server-topology-based online gaming services. Our simulation results show that this algorithm can provide optimized relative QoS support for online gaming as an example of multiparty communications.