Technology as Experience
Community, consensus, coercion, control: cs*w or how policy mediates mass participation
Proceedings of the 2007 international ACM conference on Supporting group work
The changing face of digital science: new practices in scientific collaborations
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Creative self-expression in socio-technical systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Creative self-expression in socio-technical systems
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Machinima production tools: a vernacular history of a creative medium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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HCIs interest in creativity support has extended beyond the realm of information-oriented professionals to the efforts of experience-driven collective communities. World of Warcraft machinima provides an opportunity to study networked creativity among a widely distributed and highly productive amateur community. We present an analysis of metadata gathered from the most viewed machinima on YouTube and WarcraftMovies. We demonstrate (1) a means for selecting an accessible corpus from a large population of videos, and (2) provide early evidence to support the claim that collective creativity develops over time and reaches a point of stabilization of production practices, technological infrastructure, aesthetic forms, and critical appreciation.