Fast and Robust Sprite Generation for MPEG-4 Video Coding
PCM '01 Proceedings of the Second IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Depth map compression for real-time view-based rendering
Pattern Recognition Letters - Video computing
Choice of low resolution sample sets for efficient super-resolution signal reconstruction
Journal of Visual Communication and Image Representation
Multiview video coding based on global motion model
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Hi-index | 0.00 |
A novel algorithm for the generation of background sprite images from multiview image sequences is presented. A dynamic programming algorithm, first proposed by Grammalidis and Strintzis (see IEEE Trans. Circuits Syst. Video Technol., vol.8, p.328-44, 1998) using a multiview matching cost, as well as pure geometrical constraints, is used to provide an estimate of the disparity field and to identify occluded areas. By combining motion, disparity, and occlusion information, a sprite image corresponding to the first (main) view at the first time instant is generated. Image pixels from other views that are occluded in the main view are also added to the sprite. Finally, the sprite coding method defined by MPEG-4 is extended for multiview image sequences based on the generated sprite. Experimental results are presented, demonstrating the performance of the proposed technique and comparing it with standard MPEG-4 coding methods applied independently to each view