Impact of video coding on delay and jitter in 3G wireless video multicast services
EURASIP Journal on Wireless Communications and Networking
Qos for wireless interactive multimedia streaming
Proceedings of the 3rd ACM workshop on QoS and security for wireless and mobile networks
Media interactive streaming in high speed downlink packet access wireless channel
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
Multicast video services over wireless channel with VCR functionality
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
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In this paper, we present an efficient method for supporting full interactive functions of MPEG-2 video streaming. The method is based on storing multiple differently encoded versions of the video stream at the server. A normal version is used for normal playback, while several other versions are used for fast/slow/jump forward (rewind)/rewind at variable speedups. Full interactive functions are produced by encoding every Nth frame of the original uncompressed movie as a sequence of I-P(M) frames. Mechanisms for controlling the interactive streams are also presented and their effectiveness is assessed through extensive simulations. Traditional interactive functions are supported with a minimum of additional resources on the server/network bandwidth and decoder complexity.