On the minimum delay peer-to-peer video streaming: how realtime can it be?
Proceedings of the 15th international conference on Multimedia
Chunkyspread: Heterogeneous Unstructured Tree-Based Peer-to-Peer Multicast
ICNP '06 Proceedings of the Proceedings of the 2006 IEEE International Conference on Network Protocols
mTreebone: A Collaborative Tree-Mesh Overlay Network for Multicast Video Streaming
IEEE Transactions on Parallel and Distributed Systems
Contracts: practical contribution incentives for P2P live streaming
NSDI'10 Proceedings of the 7th USENIX conference on Networked systems design and implementation
Trading bandwidth for playback lag: can active peers help?
Proceedings of the international conference on Multimedia
On dynamic server provisioning in multichannel P2P live streaming
IEEE/ACM Transactions on Networking (TON)
A Measurement Study of a Large-Scale P2P IPTV System
IEEE Transactions on Multimedia
R2: Random Push with Random Network Coding in Live Peer-to-Peer Streaming
IEEE Journal on Selected Areas in Communications
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Small playback lag in live streaming is important for time-critical and interactive applications such as live stock, market updates, sports and remote education. In this paper, we present Elite addresses the playback lag problem in peer-assisted live streaming systems. Instead of deploying a large initial offset to all the users, Elite seeks the possibility of initializing users with layered proportional initial scheduling point, thus achieving differentiated playback lag service for the system. For saving server bandwidth and reducing lag time, Elite employs a novel strategy which arranges peers into a virtual tree structure and quantifies playback lag of each layer that finally converges to a constant value. This way, Elite can help users to achieve much shorter average playback lag and prioritized service within the same channel. As illustrated in our design, analysis, and simulation studies, Elite is able to fully exploit limited pool of server bandwidth to support peer-assisted live streaming with prioritized playback lag, and achieves shorter average playback lag compared with synchronized strategy, such as R2.