Analysis and design of an adaptive virtual queue (AVQ) algorithm for active queue management
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Overcoming free-riding behavior in peer-to-peer systems
ACM SIGecom Exchanges
Network monitors and contracting systems: competition and innovation
Proceedings of the 2006 conference on Applications, technologies, architectures, and protocols for computer communications
Should internet service providers fear peer-assisted content distribution?
IMC '05 Proceedings of the 5th ACM SIGCOMM conference on Internet Measurement
A Payment-Based Incentive and Service Differentiation Scheme for Peer-to-Peer Streaming Broadcast
IEEE Transactions on Parallel and Distributed Systems
P4p: provider portal for applications
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Taming the torrent: a practical approach to reducing cross-isp traffic in peer-to-peer systems
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Dynamics of competition between incumbent and emerging network technologies
Proceedings of the 3rd international workshop on Economics of networked systems
On the Benefits of Cooperative Proxy Caching for Peer-to-Peer Traffic
IEEE Transactions on Parallel and Distributed Systems
Pricing and incentives in peer-to-peer networks
INFOCOM'10 Proceedings of the 29th conference on Information communications
Incentives for large peer-to-peer systems
IEEE Journal on Selected Areas in Communications
Hi-index | 0.00 |
Peer-to-peer (P2P) streaming applications have led to the disharmony among the involved parties: Content Service Providers (CSPs), Internet Service Providers (ISPs) and P2P streaming End-Users (EUs). This disharmony is not only a technical problem at the network aspect, but also an economic problem at the business aspect. To handle this tussle, this paper proposes a profitable business model to enable all involved parties to enlarge their benefits with the help of a novel QoS-based architecture integrated with caching techniques. We model the interactions, including competition and innovation, among CSPs, ISPs and EUs as a tripartite game by introducing a pricing scheme, which captures both network and business aspects of the P2P streaming applications. We study the tripartite game in different market scenarios as more and more ISPs and CSPs involve into the market. A three-stage Stackelberg game combining with Cournot game is proposed to study the interdependent, interactive and competitive relationship among CSPs, ISPs and EUs. Moreover, we investigate how the market competition motivates ISPs to upgrade the cache service infrastructure. Our theoretical analysis and empirical study both show that the tripartite game can result in a win-win-win outcome. The market competition plays an important role in curbing the pricing power of CSPs and ISPs, and this effect is more remarkable when the amounts of CSPs and ISPs become infinite. Interestingly, we find that in the tripartite game there exists a longstop at which ISPs may have no incentive to upgrade the cache service infrastructure. However, increasing the market competition level can propel the innovation of ISPs.