Designing multimedia environments for children: computers, creativity, and kids
Designing multimedia environments for children: computers, creativity, and kids
Usability Engineering
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
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This paper describes the design and implementation of a primary school interactive multiplication facts program. This paper details the motivation for the project (to assist a decile 1 school involved in an innovative project placing computers in student's homes), the context for the project (the New Zealand School Curriculum), and the results (a prototype of an application that supports learning and assessment of multiplication facts).